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If developers zoom out the camera, units will become just dots, CoH is not about that. I disagree with you, zoom looks perfect, it lets see the action. Didn't feel great and really detracted from the overall experience. Like coh2 is a zoomed in game but this was closer than that. Overall graphically it was great, units felt great ectīut the zoom really makes me nauseous, it's way to close. Ability to chose deploy orientation when targeting location for towed weapon drop-off, they can take a while to rotate themselves. Any truck or halftrack chassis should have the ability at least. towing ability should be more common? I couldn't tow with my medical truck. Which I like for gameplay and leaves more leeway for faction-roster design. I moved my flak 88 to evade destruction by a mortar, then moved it further into the village to take out the emplaced crusaders.īoils down to more emphasis on how units are used and tactical skill, less about WHAT units there are and hard-counters. And replaced with less durable, towed variants.Į.g. Maybe all permanent stationary emplacements should be removed from the game.
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Strong, powerful weapons which require set-up, but not as resistant as old-school emplacements to damage (less oppressive in small games) and able to be moved after each engagement to avoid artillery/off-map (no longer auto-shutdown by indirect and viable - with skill - in larger games) Again, this softens the extremes of their design. Less emplacements, more towed heavy weapons. I think this might be the fix COH has been looking for to the support weapons dynamic - especially in larger games. They are now force-multipliers for mobile units and cannot be trusted as much to defend any point by themselves. Softening the rock-paper-scissors relationship between support weapons/emplacements (namely MGs) and mobile units. Support weapons now demand units around to protect far more than before.
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I think this will drastically improve the fluidity of COH3's gameplay vs previous games because maneuvouring past weapon teams will be so much easier and possible without waiting for smoke/indirect which can somewhat easily be avoided. With combat vehicles doubling as transports now, it's so much easier to move around the map, flank, attack and retreat with a balanced force. This meant proper manoeuvre warfare was very hard to do on larger maps and multiplayer especially could turn into a game of grinding through weapon teams and emplacements. tank riders: Although infantry transports were there in previous COh games, they were never used to actually transport units because they were usually too weak to have driving round on the map, and too expensive to have multiple to move a few squads at once. It's two-pronged and both relate to the relationship between regular/mobile units and emplacements/support weapons. Some game-design changes which I can see boding very well for COH3 You can also join our official Discord server here. You can find all our feedback threads here:įind more information in our Frequently Asked Questions & Known Issues blog for the Mission Alpha.
#Company of heroes 3 mission 1 how to
“It is not clear how to use abilities or unit call-ins.”.“This unit is not powerful enough and does not feel useful.”.“I think you should remove the US Forces.”Įxamples of feedback we can use and address:.“I don’t think the Mediterranean is the right setting for CoH 3.”.are all works in progress.Įxamples of feedback we won’t be able to address: Please keep in mind that many art assets, UI elements, FX, animations, etc. What we need help with now is tuning, bug fixing, balancing, and making the game more fun. We’ve been working with the community right from day one to build a terrific foundation. Please keep in mind while providing feedback that the core structure of our game is set. We want to make the best Company of Heroes game possible, and we can only do that with your input and support.
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We appreciate you keeping your criticism as constructive as possible so that our team can make the best use of it. Now that you’ve had a chance to play the Mission Alpha for Company of Heroes 3, we'd love to know your thoughts and feedback.
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